datetime:2025/01/10 14:45
author:nzb
该项目来源于mujoco_learning
Ray
射线测距接口

void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int* geomid, mjtNum* dist, int nray, mjtNum cutoff);
m: mjModeld: mjDatapnt: 射线起点vec: 射线向量geomgroup:检测分组,NULL代表检测所有flg_static: 是否检测静态物体 1检测 0不检测bodyexclude: -1 可用于指示包括所有主体geomid: 检测到的几何体id,没有为-1dist: 到geom表面的距离,数据是距离比例,是vec的倍数,无限远为-1nray:射线数量cutoff: 距离截断,超过截断距离的射线不检测,判断条件(pnt到geompos中心>cutoff+几何体外接球半径)
其余ratXXX参数同理
代码
ray.cpp
#include <chrono>
#include <cmath>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <mujoco/mjmodel.h>
#include <mujoco/mjrender.h>
#include <mujoco/mjspec.h>
#include <mujoco/mjtnum.h>
#include <mujoco/mjvisualize.h>
#include <string>
#include <thread>
#include "opencv2/opencv.hpp"
#include <GLFW/glfw3.h>
#include <mujoco/mujoco.h>
// MuJoCo data structures
mjModel *m = NULL; // MuJoCo model
mjData *d = NULL; // MuJoCo data
mjvCamera cam; // abstract camera
mjvOption opt; // visualization options
mjvScene scn; // abstract scene
mjrContext con; // custom GPU context
// mouse interaction
bool button_left = false;
bool button_middle = false;
bool button_right = false;
double lastx = 0;
double lasty = 0;
// keyboard callback
void keyboard(GLFWwindow *window, int key, int scancode, int act, int mods) {
// backspace: reset simulation
if (act == GLFW_PRESS && key == GLFW_KEY_BACKSPACE) {
mj_resetData(m, d);
mj_forward(m, d);
}
}
// mouse button callback
void mouse_button(GLFWwindow *window, int button, int act, int mods) {
// update button state
button_left =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
button_middle =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
button_right =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
// update mouse position
glfwGetCursorPos(window, &lastx, &lasty);
}
// mouse move callback
void mouse_move(GLFWwindow *window, double xpos, double ypos) {
// no buttons down: nothing to do
if (!button_left && !button_middle && !button_right) {
return;
}
// compute mouse displacement, save
double dx = xpos - lastx;
double dy = ypos - lasty;
lastx = xpos;
lasty = ypos;
// get current window size
int width, height;
glfwGetWindowSize(window, &width, &height);
// get shift key state
bool mod_shift = (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ||
glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
// determine action based on mouse button
mjtMouse action;
if (button_right) {
action = mod_shift ? mjMOUSE_MOVE_H : mjMOUSE_MOVE_V;
} else if (button_left) {
action = mod_shift ? mjMOUSE_ROTATE_H : mjMOUSE_ROTATE_V;
} else {
action = mjMOUSE_ZOOM;
}
// move camera
mjv_moveCamera(m, action, dx / height, dy / height, &scn, &cam);
}
// scroll callback
void scroll(GLFWwindow *window, double xoffset, double yoffset) {
// emulate vertical mouse motion = 5% of window height
mjv_moveCamera(m, mjMOUSE_ZOOM, 0, -0.05 * yoffset, &scn, &cam);
}
std::vector<float> get_sensor_data(const mjModel *model, const mjData *data,
const std::string &sensor_name) {
int sensor_id = mj_name2id(model, mjOBJ_SENSOR, sensor_name.c_str());
if (sensor_id == -1) {
std::cout << "no found sensor" << std::endl;
return std::vector<float>();
}
int data_pos = model->sensor_adr[sensor_id];
std::vector<float> sensor_data(model->sensor_dim[sensor_id]);
for (int i = 0; i < sensor_data.size(); i++) {
sensor_data[i] = data->sensordata[data_pos + i];
}
return sensor_data;
}
void get_cam_image(mjvCamera *cam, int width, int height, int stereo) {
mjrRect viewport2 = {0, 0, width, height};
int before_stereo = scn.stereo;
scn.stereo = stereo;
// mujoco更新渲染
mjv_updateCamera(m, d, cam, &scn);
mjr_render(viewport2, &scn, &con);
scn.stereo = before_stereo;
// 渲染完成读取图像
unsigned char *rgbBuffer = new unsigned char[width * height * 3];
float *depthBuffer = new float[width * height];
mjr_readPixels(rgbBuffer, depthBuffer, viewport2, &con);
cv::Mat image(height, width, CV_8UC3, rgbBuffer);
// 反转图像以匹配OpenGL渲染坐标系
cv::flip(image, image, 0);
// 颜色顺序转换这样要使用bgr2rgb而不是rgb2bgr
cv::cvtColor(image, image, cv::COLOR_BGR2RGB);
cv::imshow("Image", image);
cv::waitKey(1);
// 释放内存
delete[] rgbBuffer;
delete[] depthBuffer;
}
/*--------绘制直线--------*/
void draw_line(mjvScene *scn, mjtNum *from, mjtNum *to, mjtNum width,
float *rgba) {
scn->ngeom += 1;
mjvGeom *geom = scn->geoms + scn->ngeom - 1;
mjv_initGeom(geom, mjGEOM_SPHERE, NULL, NULL, NULL, rgba);
mjv_connector(geom, mjGEOM_LINE, width, from, to);
}
// main function
int main(int argc, const char **argv) {
char error[1000] = "Could not load binary model";
m = mj_loadXML("../../../../API-MJCF/deep_ray.xml", 0, error, 1000);
// make data
d = mj_makeData(m);
// init GLFW
if (!glfwInit()) {
mju_error("Could not initialize GLFW");
}
// create window, make OpenGL context current, request v-sync
GLFWwindow *window = glfwCreateWindow(1200, 900, "Demo", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// initialize visualization data structures
mjv_defaultCamera(&cam);
mjv_defaultOption(&opt);
mjv_defaultScene(&scn);
mjr_defaultContext(&con);
// create scene and context
mjv_makeScene(m, &scn, 2000);
mjr_makeContext(m, &con, mjFONTSCALE_150);
// install GLFW mouse and keyboard callbacks
glfwSetKeyCallback(window, keyboard);
glfwSetCursorPosCallback(window, mouse_move);
glfwSetMouseButtonCallback(window, mouse_button);
glfwSetScrollCallback(window, scroll);
/*--------可视化配置--------*/
// opt.flags[mjtVisFlag::mjVIS_CONTACTPOINT] = true;
opt.flags[mjtVisFlag::mjVIS_CAMERA] = true;
// opt.flags[mjtVisFlag::mjVIS_CONVEXHULL] = true;
// opt.flags[mjtVisFlag::mjVIS_COM] = true;
opt.label = mjtLabel::mjLABEL_GEOM;
// opt.frame = mjtFrame::mjFRAME_WORLD;
/*--------可视化配置--------*/
/*--------场景渲染--------*/
scn.flags[mjtRndFlag::mjRND_WIREFRAME] = true;
// scn.flags[mjtRndFlag::mjRND_SEGMENT] = true;
// scn.flags[mjtRndFlag::mjRND_IDCOLOR] = true;
/*--------场景渲染--------*/
int box_id = mj_name2id(m, mjOBJ_GEOM, "box1");
int box2_id = mj_name2id(m, mjOBJ_GEOM, "box2");
std::cout<<m->geom_rbound[box_id]<<std::endl;
#define box_num 5
int box_idx[5];
mjtNum *boxs_pos[box_num];
for (int i = 0; i < 5; i++) {
std::string geom_name = "box" + std::to_string(i + 1);
box_idx[i] = mj_name2id(m, mjOBJ_GEOM, geom_name.c_str());
boxs_pos[i] = d->geom_xpos + box_idx[i] * 3;
}
//相机初始化
mjvCamera cam2;
int camID = mj_name2id(m, mjOBJ_CAMERA, "look_box");
if (camID == -1) {
std::cerr << "Camera not found" << std::endl;
} else {
mjv_defaultCamera(&cam2);
cam2.fixedcamid = camID;
cam2.type = mjCAMERA_FIXED;
}
// 获取摄像机的位置
mjtNum *cam_pos = &m->cam_pos[3 * camID];
std::cout << "Camera Position: (" << cam_pos[0] << ", " << cam_pos[1] << ", "
<< cam_pos[2] << ")" << std::endl;
while (!glfwWindowShouldClose(window)) {
auto step_start = std::chrono::high_resolution_clock::now();
mj_step(m, d);
/*--------单射线--------*/
mjtNum *box_pos = d->geom_xpos + box_id * 3;
mjtNum *box2_pos = d->geom_xpos + box2_id * 3;
mjtNum vec1[3], vec2[3];
for (int i = 0; i < 3; i++) {
vec1[i] = box_pos[i] - cam_pos[i];
vec2[i] = box2_pos[i] - cam_pos[i];
}
int geomid[1];
mjtNum x1 = mj_ray(m, d, cam_pos, vec1, NULL, 1, -1, geomid);
mjtNum x2 = mj_ray(m, d, cam_pos, vec2, NULL, 1, -1, geomid);
mjtNum distance1 = mju_norm3(vec1) * x1;
mjtNum distance2 = mju_norm3(vec2) * x2;
// std::cout << "x1: " << x1 << " x2: " << x2 << std::endl;
// std::cout << "distance1: " << distance1 << " distance2: " << distance2
// << std::endl;
/*--------单射线--------*/
/*--------多射线--------*/
mjtNum num_vec[box_num][3];
for (int i = 0; i < box_num; i++) {
for (int j = 0; j < 3; j++) {
num_vec[i][j] = boxs_pos[i][j] - cam_pos[j];
}
}
int geomids[box_num]={0};
mjtNum dist_ratio[box_num]={0.0};
mjtNum dist[box_num]={0.0};
mj_multiRay(m, d, cam_pos, (const mjtNum *)num_vec, NULL, 1, -1, geomids,
dist_ratio, box_num, 999);
for (int i = 0; i < box_num; i++) {
if(geomids[i]==-1)
{
dist[i] = -1;
continue;
}
dist[i] = mju_norm3(num_vec[i]) * dist_ratio[i];
}
std::cout << "multiRay distance: ";
for (int i = 0; i < box_num; i++) {
std::cout << dist[i] << " ";
}
std::cout << std::endl;
/*--------多射线--------*/
// get_cam_image(&cam2,1024,640,mjtStereo::mjSTEREO_SIDEBYSIDE);
// get framebuffer viewport
mjrRect viewport = {0, 0, 0, 0};
glfwGetFramebufferSize(window, &viewport.width, &viewport.height);
// update scene and render
mjv_updateScene(m, d, &opt, NULL, &cam, mjCAT_ALL, &scn);
/*--------设置分割颜色--------*/
mjvGeom *geom;
// std::cout << scn.ngeom << std::endl;
for (int i = 0; i < scn.ngeom; i++) {
geom = scn.geoms + i;
if (geom->objid == box_id && geom->objtype == mjOBJ_GEOM)
break;
}
uint32_t r = 254;
uint32_t g = 0;
uint32_t b = 255;
geom->segid = (b << 16) | (g << 8) | r;
// std::cout << geom->segid << std::endl;
/*--------设置分割颜色--------*/
float rgba[4] = {0, 0, 1, 0.5};
for (int i = 0; i < box_num; i++) {
mjtNum extremity_pos[3];
extremity_pos[0] = cam_pos[0] + num_vec[i][0] * dist_ratio[i];
extremity_pos[1] = cam_pos[1] + num_vec[i][1] * dist_ratio[i];
extremity_pos[2] = cam_pos[2] + num_vec[i][2] * dist_ratio[i];
draw_line(&scn, cam_pos, extremity_pos, 2, rgba);
}
mjr_render(viewport, &scn, &con);
// swap OpenGL buffers (blocking call due to v-sync)
glfwSwapBuffers(window);
// process pending GUI events, call GLFW callbacks
glfwPollEvents();
//同步时间
auto current_time = std::chrono::high_resolution_clock::now();
double elapsed_sec =
std::chrono::duration<double>(current_time - step_start).count();
double time_until_next_step = m->opt.timestep - elapsed_sec;
if (time_until_next_step > 0.0) {
auto sleep_duration = std::chrono::duration<double>(time_until_next_step);
std::this_thread::sleep_for(sleep_duration);
}
}
// free visualization storage
mjv_freeScene(&scn);
mjr_freeContext(&con);
// free MuJoCo model and data
mj_deleteData(d);
mj_deleteModel(m);
// terminate GLFW (crashes with Linux NVidia drivers)
#if defined(__APPLE__) || defined(_WIN32)
glfwTerminate();
#endif
return 1;
}
CMakelists.txt
cmake_minimum_required(VERSION 3.20)
project(MUJOCO_T)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/simulate)
#编译安装,从cmake安装位置opt使用
# 设置 MuJoCo 的路径
set(MUJOCO_PATH "/home/nzb/programs/mujoco-3.3.0")
# 包含 MuJoCo 的头文件
include_directories(${MUJOCO_PATH}/include)
# 设置 MuJoCo 的库路径
link_directories(${MUJOCO_PATH}/bin)
set(MUJOCO_LIB ${MUJOCO_PATH}/lib/libmujoco.so)
find_package(OpenCV REQUIRED)
add_executable(ray ray.cpp)
#从cmake安装位置opt使用
target_link_libraries(ray ${MUJOCO_LIB} glut GL GLU glfw ${OpenCV_LIBS})