datetime:2025/12/28 12:25
author:nzb
该项目来源于mujoco_learning
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加载模型
mj_loadModel和mj_loadXML,分别是加载mujoco编译好的模型和mjcf文件
数据结构
- mjModel,用来存储模型文件信息
- mjData,用来存储仿真数据
- mjvCamera,相机和相机传感器
- mjvOption,可视化配置
- mjvScene,渲染场景
- mjrContext,渲染上下文
仿真运行
mj_step
- 前向动力学(计算加速度 qacc)
- 数值积分(更新状态 qpos, qvel)
- 处理碰撞和约束
- 更新传感器数据
mj_step1
- 计算当前状态下的广义加速度 (qacc)
- 处理碰撞检测,但不应用约束
mj_step2
- 应用用户设置的 ctrl 和 xfrc_applied
- 处理约束(接触力、关节限位等)
- 数值积分更新状态 (qpos, qvel)
- 更新仿真时间 d->time
mj_forward
- 前向动力学,但不推进仿真时间
- 给定关节位置(qpos)、速度(qvel)和关节力矩(τ),计算关节加速度(qacc)
mj_inverse
- 给定关节位置(qpos)、速度(qvel)、加速度(qacc),计算所需的关节力矩(τ)
代码
basic.cc
// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cmath>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <chrono>
#include <thread>
#include <GLFW/glfw3.h>
#include <mujoco/mujoco.h>
// MuJoCo data structures
mjModel *m = NULL; // MuJoCo model
mjData *d = NULL; // MuJoCo data
mjvCamera cam; // abstract camera
mjvOption opt; // visualization options
mjvScene scn; // abstract scene
mjrContext con; // custom GPU context
// mouse interaction
bool button_left = false;
bool button_middle = false;
bool button_right = false;
double lastx = 0;
double lasty = 0;
// keyboard callback
void keyboard(GLFWwindow *window, int key, int scancode, int act, int mods) {
// backspace: reset simulation
if (act == GLFW_PRESS && key == GLFW_KEY_BACKSPACE) {
mj_resetData(m, d);
mj_forward(m, d);
}
}
// mouse button callback
void mouse_button(GLFWwindow *window, int button, int act, int mods) {
// update button state
button_left =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
button_middle =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
button_right =
(glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
// update mouse position
glfwGetCursorPos(window, &lastx, &lasty);
}
// mouse move callback
void mouse_move(GLFWwindow *window, double xpos, double ypos) {
// no buttons down: nothing to do
if (!button_left && !button_middle && !button_right) {
return;
}
// compute mouse displacement, save
double dx = xpos - lastx;
double dy = ypos - lasty;
lastx = xpos;
lasty = ypos;
// get current window size
int width, height;
glfwGetWindowSize(window, &width, &height);
// get shift key state
bool mod_shift = (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ||
glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
// determine action based on mouse button
mjtMouse action;
if (button_right) {
action = mod_shift ? mjMOUSE_MOVE_H : mjMOUSE_MOVE_V;
} else if (button_left) {
action = mod_shift ? mjMOUSE_ROTATE_H : mjMOUSE_ROTATE_V;
} else {
action = mjMOUSE_ZOOM;
}
// move camera
mjv_moveCamera(m, action, dx / height, dy / height, &scn, &cam);
}
// scroll callback
void scroll(GLFWwindow *window, double xoffset, double yoffset) {
// emulate vertical mouse motion = 5% of window height
mjv_moveCamera(m, mjMOUSE_ZOOM, 0, -0.05 * yoffset, &scn, &cam);
}
// main function
int main(int argc, const char **argv) {
char error[1000] = "Could not load binary model";
m = mj_loadXML("../../../../API-MJCF/pointer.xml", 0, error, 1000);
// make data
d = mj_makeData(m);
// init GLFW
if (!glfwInit()) {
mju_error("Could not initialize GLFW");
}
// create window, make OpenGL context current, request v-sync
GLFWwindow *window = glfwCreateWindow(1200, 900, "Demo", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// initialize visualization data structures
mjv_defaultCamera(&cam);
mjv_defaultOption(&opt);
mjv_defaultScene(&scn);
mjr_defaultContext(&con);
// create scene and context
mjv_makeScene(m, &scn, 2000);
mjr_makeContext(m, &con, mjFONTSCALE_150);
// install GLFW mouse and keyboard callbacks
glfwSetKeyCallback(window, keyboard);
glfwSetCursorPosCallback(window, mouse_move);
glfwSetMouseButtonCallback(window, mouse_button);
glfwSetScrollCallback(window, scroll);
float cnt = 0;
auto step_start = std::chrono::high_resolution_clock::now();
while (!glfwWindowShouldClose(window)) {
//测试step
// d->ctrl[1] = sin(cnt);
// mj_step(m, d);
//测试step1 step2
// mj_step1(m, d);
// d->ctrl[1] = sin(cnt);
// mj_step2(m, d);
//测试forward
d->ctrl[0] = sin(cnt);
// d->qpos[0] = sin(cnt); // 因为不推进进仿真,所以没有加速度,所以没有力,只是关节在动
mj_forward(m, d);
std::cout << "qacc qvel qpos" << std::endl;
for (int i = 0; i < m->nq; i++) {
std::cout << d->qacc[i] << " " << d->qvel[i] << " " << d->qpos[i]
<< " " << std::endl;
}
std::cout << std::endl;
//测试inverse
// d->qacc[0] = sin(cnt);
// // d->qpos[0] = sin(cnt); // 只设置qpos,实际在动, 但是仿真没在计算,因为没有加速度,所以没有力,只是关节在动
// d->qpos[0] = 0;
// d->qvel[0] = 0;
// mj_inverse(m, d);
// std::cout << "qfrc_inverse" << std::endl;
// for (int i = 0; i < m->nv; i++) {
// std::cout << d->qfrc_inverse[i];
// }
// std::cout << std::endl;
cnt += 0.01;
//同步时间
auto current_time = std::chrono::high_resolution_clock::now();
double elapsed_sec =
std::chrono::duration<double>(current_time - step_start).count();
double time_until_next_step = m->opt.timestep*5 - elapsed_sec;
if (time_until_next_step > 0.0) {
auto sleep_duration = std::chrono::duration<double>(time_until_next_step);
std::this_thread::sleep_for(sleep_duration);
}
// get framebuffer viewport
mjrRect viewport = {0, 0, 0, 0};
glfwGetFramebufferSize(window, &viewport.width, &viewport.height);
// update scene and render
mjv_updateScene(m, d, &opt, NULL, &cam, mjCAT_ALL, &scn);
mjr_render(viewport, &scn, &con);
// swap OpenGL buffers (blocking call due to v-sync)
glfwSwapBuffers(window);
// process pending GUI events, call GLFW callbacks
glfwPollEvents();
}
// free visualization storage
mjv_freeScene(&scn);
mjr_freeContext(&con);
// free MuJoCo model and data
mj_deleteData(d);
mj_deleteModel(m);
// terminate GLFW (crashes with Linux NVidia drivers)
#if defined(__APPLE__) || defined(_WIN32)
glfwTerminate();
#endif
return 1;
}
CMakeList.txt
cmake_minimum_required(VERSION 3.20)
project(MUJOCO_T)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/simulate)
#编译安装,从cmake安装位置opt使用
# 设置 MuJoCo 的路径
set(MUJOCO_PATH "/home/nzb/programs/mujoco-3.3.0")
# 包含 MuJoCo 的头文件
include_directories(${MUJOCO_PATH}/include)
# 设置 MuJoCo 的库路径
link_directories(${MUJOCO_PATH}/bin)
set(MUJOCO_LIB ${MUJOCO_PATH}/lib/libmujoco.so)
add_executable(basic basic.cc )
#从cmake安装位置opt使用
target_link_libraries(basic ${MUJOCO_LIB} glut GL GLU glfw)